We started working on a mod submission system, with mods stored on our website and automatically downloaded in LFS. So we made more changes to save fully edited vehicles that could be loaded in the public version.Īs a standalone model and vehicle editor was proven to be possible in principle, we got more serious about the whole thing. It was immediately obvious that it would be too restrictive if we only allowed VOB mods on existing cars. So we experimented with some changes in the current public version of LFS, to the point where it could load VOB models saved from our development version. But it would of course be better if we had an official way to edit and export mods. That would have been ideal but there is a lot of demand for mods and we started to look into it this year.Īt first we started thinking about simply allowing VOB mods, with some restrictions. We thought it could be done after the new version release, with the new physics. We have always wanted to support user created content in Live for Speed.
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